Pages: 1 2 3 4 5 6 7 8 9 10 |
201. Speed Problem - Solution ? - in Player Features and Ideas Discussion [original thread]
Perhaps there should be a soft cap on speed for vessels, based on their size, and their base speed? A vessel traveling at more than 10x their base speed (including pilot bonuses) will take a little damage due to micrometeorite and space junk? A v...
- by Doc Iridium - at 2008.05.02 06:27:00
|
202. AB fix? - in Player Features and Ideas Discussion [original thread]
Originally by: no013 Why not just make after burners immune to web? People with MWD can still catch up. It gives them a niche while nerfing the MWD that every 1 hates. If webs were not effective on AB ships, then aggression timers on g...
- by Doc Iridium - at 2008.05.02 06:12:00
|
203. Pointless Complexion - in Player Features and Ideas Discussion [original thread]
IMHO, Remove defender missiles from the game entirely. Create a new skill Flak Cannon operation, any skill levels in defender missiles are transferred to Flak Cannon skill. Create a new item, Flak Cannon. Significant CPU and low power requireme...
- by Doc Iridium - at 2008.05.01 13:22:00
|
204. Fleet lag, option to filter out drones completely? - in Player Features and Ideas Discussion [original thread]
Originally by: Octavinus Augustus In order to reduce lag in fleet fights, would it be possible to introduce an option in overivew saying "Filter out drones"? With this option set, the server wouldn't send info on any drones to the client,...
- by Doc Iridium - at 2008.05.01 09:54:00
|
205. Kamikaze Pilots - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 01/05/2008 09:58:44 There has been some discussion here about area effect antiblob techniques. Here's a rough idea - allow ships to carry destruct charges in their cargo. Require those ships to have a special highslo...
- by Doc Iridium - at 2008.05.01 09:50:00
|
206. Play time restriction for children - in Player Features and Ideas Discussion [original thread]
I see no harm in allowing parents the options of setting limits on their childrens' acounts. Limits that cannot be sidestepped by the child using a different computer. You designate one or more accounts as a parent account, and other accounts as ...
- by Doc Iridium - at 2008.05.01 08:27:00
|
207. End podding!!! - in Player Features and Ideas Discussion [original thread]
Originally by: MotherMoon how about implants increase your pods sig radius. You are a evil woman - I like that idea Well, I've said my piece - wait, is that Veldspar over there? Woot!
- by Doc Iridium - at 2008.05.01 08:18:00
|
208. End podding!!! - in Player Features and Ideas Discussion [original thread]
Originally by: aklein24 Hey, I got no problem with people podding other people, especially in 0.0, I have jump clones and a clone, but there are plenty of noobs/carebears without these options whose only excuse for not PVPing is their fear...
- by Doc Iridium - at 2008.05.01 08:16:00
|
209. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
The thing that worries me most about the idea of out-of-system bombardment is that there really will not be much of a way to attack such an enemy, if they defending in a region that is strongly defended already. I do like the idea of a warp canno...
- by Doc Iridium - at 2008.05.01 07:08:00
|
210. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 01/05/2008 06:19:55 Originally by: Wren Alterana I'm just going to drop an idea into the pot here. why are the asteroids in the odd circular clumps it makes no sense, its not a belt. instead i think there sh...
- by Doc Iridium - at 2008.05.01 06:18:00
|
211. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
I like the idea of multi-ore mining but It would seem to make t2 laser crystals require some thinking. Perhaps strip miners would simply return "Ore" to the ship. One material name, but with different classes. Class 1 ore would be highsec ore. Cl...
- by Doc Iridium - at 2008.05.01 06:14:00
|
212. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 01/05/2008 06:00:47 They could add a lot to mining by simply allowing the chance of finding a strange wreck in asteroids as they pop. The bigger the roid, the bigger the wreck, the more valuable the ore, the more valu...
- by Doc Iridium - at 2008.05.01 05:59:00
|
213. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
Originally by: Buckyballs J'Mkarr Soban had a good point about range. The artillery ship should be easy to find. Say a range of no mare than 40 AU which would allow probers to find it with the standard probes (Observator Deep Space Probes)...
- by Doc Iridium - at 2008.05.01 05:05:00
|
214. Defeat the Blob - in Player Features and Ideas Discussion [original thread]
Originally by: Matrixcvd make bombs moar powerful, a little longer range, boom, they were intended to be the anti blob but were prenerfed I'd agree with that - allow bombs to come in different types. Low yield, large dispersal - say 1...
- by Doc Iridium - at 2008.04.30 13:23:00
|
215. Defeat the Blob - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl If I understood this correctly puting some 200 pilots in system would render all of their targeting systems unusable. While the idea is interesting, I see a problem with alliances covering their mining / rating...
- by Doc Iridium - at 2008.04.29 11:57:00
|
216. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Originally by: usemypic Originally by: Doc Iridium I think it would be utterly foolish to implement factional warfare when current PVP as so utterly broken. 2) Get so many people in grid that the enemy can't load the grid before t...
- by Doc Iridium - at 2008.04.29 09:35:00
|
217. Defeat the Blob - in Player Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds 1. Penalizing based on fleet size will result in an alliances feilding 5 fleets... same blob, same lag, minimal disadvantages. Change it then, make it so that alliance numbers in a system matter, rather than...
- by Doc Iridium - at 2008.04.29 09:25:00
|
218. Defeat the Blob - in Player Features and Ideas Discussion [original thread]
Figured I would throw out an anti-blob idea. Create a penalty for sensor strength, scan resolution, sensor range, and drone control range. Increase locking penalty times for emerging from cloak. Missiles and drones should have their combat effect...
- by Doc Iridium - at 2008.04.28 21:51:00
|
219. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
I think it would be utterly foolish to implement factional warfare when current PVP as so utterly broken. The most powerful tactics in current PVP combat. 1) Cloak and go AFK. 2) Get so many people in grid that the enemy can't load the grid bef...
- by Doc Iridium - at 2008.04.28 13:34:00
|
220. solution for station hugging problem - in Player Features and Ideas Discussion [original thread]
Edited by: Doc Iridium on 26/04/2008 06:59:38 Originally by: Pierre Dumonte heres the problem: some guy undocks and starts shooting at you. you start shooting back and the fight is on. now the fight starts going badly and the guy in t...
- by Doc Iridium - at 2008.04.26 06:59:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |